1 00:00:02,050 --> 00:00:02,410 All right. 2 00:00:02,410 --> 00:00:06,670 So in this video, I just want to take a quick look at the attachment instance. 3 00:00:06,910 --> 00:00:12,070 And the attachment is basically an instance that defines a point, an orientation that's relative to 4 00:00:12,070 --> 00:00:14,140 its parent, which has to be a part. 5 00:00:14,500 --> 00:00:21,280 So, for example, here, if I take my part here and I put an attachment inside of it, I can see my 6 00:00:21,280 --> 00:00:23,410 attachment here in the center of my part. 7 00:00:23,410 --> 00:00:28,120 And right here we have a see frame in my attachment as well as the world C frame. 8 00:00:28,120 --> 00:00:31,270 So this is the global position of my attachment. 9 00:00:31,270 --> 00:00:33,330 It follows the position of my part. 10 00:00:33,340 --> 00:00:35,500 So if I move my part around here. 11 00:00:36,170 --> 00:00:41,600 You can see that the positioning for the world C frame of my attachment changes as well, but it also 12 00:00:41,600 --> 00:00:46,090 has another C frame property here that stores the offset relative to this part. 13 00:00:46,100 --> 00:00:55,970 So if I were to move this, let's say like that, you see I am -8.95 from the origin of my parent part 14 00:00:55,970 --> 00:00:57,410 on the x axis. 15 00:00:57,980 --> 00:01:00,770 You can also rotate these attachments as well. 16 00:01:03,270 --> 00:01:08,300 And attachments are useful because we can use them as a point for like particle emitters. 17 00:01:08,310 --> 00:01:13,960 So instead of a particle emitter emanating from this part, it just comes out of the attachment. 18 00:01:13,980 --> 00:01:18,330 You can also use them with lights, which we'll learn in a little bit, and you can also use them for 19 00:01:18,330 --> 00:01:18,750 sound. 20 00:01:18,770 --> 00:01:23,790 So if I put a sound in here, the origin of this sound would come from the attachment and not the part 21 00:01:23,790 --> 00:01:24,600 itself. 22 00:01:25,290 --> 00:01:29,990 The attachment is also required in several other instances, including constraints. 23 00:01:30,000 --> 00:01:32,760 So you'll end up using attachments quite often. 24 00:01:32,760 --> 00:01:35,520 And I just wanted to show them to you real quick in this video.